Merge is an exciting new publisher with a mix of exclusive and special edition titles such as Limbo, Terraria and Gone Home already under their belt. Alongside HoPiKo they'll be bringing the AMAZING looking Riot - Civil Unrest to the digital shelves in 2016.
That's right folks, HoPiKo has has a big juicy update and to celebrate we've slashed the price in half for this week!
Get HoPiKo today for less than two bucks!
We've made HoPiKo both easier and harder at the same time! By adjusting the platform death timers, you'll have a few more moments to decide which way to jump and when. For the hardcore among you, we've added an absolutely relentless Hardcore mode where you have to complete every level in a stage (yes all 50) without dying, this is HoPiKo at its most extreme!!
For HoPiKo newbies, we've added a nice simple tutorial to get you up to speed in no time!
We launched, we watched, we fell off our chairs!
Amongst stiff competition from some great mobile games this week, HoPiKo picked up an awesome, global, best new games feature and the number one slot, Editors' Choice, from Apple in the US. We're truly overwhelmed!
HoPiKo on iTunes (If you haven't already!)
HoPiKo has been really well received with several 9 out of 10 press reviews, including Pocket Gamer, Gamezebo and AppAdvice. It's currently averaging 87 on Metacritic. We've had fans shouting "GOTY" at us which is truly awesome to hear! We're also seeing a lot of 5 stars reviews in the App store - thank you so much! It's great to hear people are loving HoPiKo as much as we do!
Check out this awesome art from our friends over at Hungry Sandwich Club.
We're already planning a cool update with a new hardcore mode (more details soon!), debating the prospect of an in-app level creator (although this will take us a few months!) and working on a few fixes and bugs. We'll keep you posted, new version on the way!
Thanks for all your support,
Simon and Rob
We're really pleased to announce our new game, Hopiko!
We're showing the game publicly for the first time at Insomnia 54 this Easter weekend. If you're attending please stop by, have a play and let us know what you think! We're blasting out chiptunes from the soundtrack, there's plenty of free stickers and we'll no doubt have a competition to get involved with!
Have a look at the short but awesome teaser trailer below:
Like the music? Get the Hopiko sountrack EP below:
Here at Laser Dog HQ, we're working really hard on our next game. Simon is creating some truly awesome artwork right now, and I need to take a break from programming, so I thought I'd write a quick article on how we're making the music.
If you've visited my Twitter or Vine recently, you will have seen that I've become rather obsessed with Nintendo's retro handheld, the original Gameboy (DMG). Only last week I posted a 38 image gallery on reddit documenting my restoration and modification of the Gameboy my Grandma gave to me when I was 9 years old (it had spend the last ~15 years in a box of lego at my parents' house!). To my amazement, this gallery has had more than 1 million views! Just goes to show how many people grew up loving this brick shaped console.
As a child I spent countless hours playing Super Mario Land, Tetris and Pokémon red. The DMG's unlit screen is the main reason I first went to the opticians and started wearing glasses.
Skip 20 years ahead and here at Laser Dog Games, we're in need of chiptunes for our upcoming game. I've enjoyed chip music for a long time, and even created tracks myself but I had always found it difficult to make them sound "authentic". I've tried countless plugins and effects, but nothing sounded like real Gameboy/NES music.
I've been a fan of Chipzel ever since I first played Super Hexagon. In fact, her albums were played constantly when we were developing ALONE. Chipzel's music is full of energy and sounds fantastic but most importantly, it has that "authentic" sound. It wasn't until earlier this year when I saw this vine on her Twitter that I kinda had an "oh shit!" moment. "Wait, she actually makes the whole track on a Gameboy?!?". Feeling inspired, I opened a new tab in my browser and optimistically googled "How do you make music on a Gameboy?". This led me to the wonderful LSDJ.
LSDJ (or "Little Sound DJ") is a Tracker that can be loaded onto a special Gameboy cartridge and allows you to make music directly on the console, using its awesome sound chip. The music produced sounds exactly like it was made on a Gameboy, because it actually was.
Excited, I bought LSDJ, a couple of cartridges and ordered an old Gameboy from eBay. Soon enough, I was writing my own chiptune music on my old-new Gameboy.
Creating music on a gameboy is oddly freeing. When I was creating the soundtrack for ALONE, I had full orchestral arrangements, synthesisers, huge drums, sound effects, etc. When using LSDJ, you have 4 monophonic channels to work with. This limitation forces you to be creative in the way you produce rhythms, bass lines and melodies.
The tracks available are (very basic descriptions);
- 2 Pulse channels; Think of this as the typical chirpy chiptune sound
- 1 Noise Channel; Explosions, crashes, hi hats and snare drums
- 1 Wave channel; Used to create awesome synths, big kick drums and play actual .wav files.
The sound outputted by the Gameboy's headphone socket is really, really noisy and not very clear. This is a real problem when it comes to recording chiptune tracks for use on a computer. Luckily there's an easy fix called the "pro sound" mod.
This mod gives you an extra 1/8" output (you can also use RCA or 1/4" outputs) that gets the audio signal directly after (or before, depending on which pins you wire up) the volume potentiometer, basically giving you a direct line out.
I have created 9 tracks for our new game so far and it's possibly the most fun I've had making music. I'm a 29 year old guy who spends hours every day playing on a 20 year old Gameboy. Good times.
Wow, another nomination for ALONE!! Thank you Pocket Gamer!
Check out some of the other awesome finalists and if you like ALONE, don't forget to vote for us!
We're over the moon to tell you that ALONE has been nominated in both the Excellence in Audio, Visual, Art & Design and the Best Quickplay Game categories of the 2015 International Mobile Gaming Awards.
If you love ALONE as much as us then please vote
We're delighted to announce that ALONE... has been selected for the App Store Best of 2014 feature for several countries including the UK, Germany and France. Take a look at the feature and the other awesome games it includes!
We're so grateful for all the support and feedback we've received from friends, fans and industry professionals and we can't wait to bring more great games in 2015!!